Linnaeus

Party Building for the Lazy GM

In role-playing games, techniques on October 6th, 2009 at 12:51 pm

One of the issues in party-based games like Dungeons & Dragons, Shadowrun or Traveller is making the PCs a party, not a group of strangers that have no reason to work together. I’m also a lazy DM who likes getting story ideas from my players, but not every game provides player-authoured story hooks the way The Shadow of Yesterday or Burning Wheel do.

Here is an easy trick that I think should solve both of these problems. It’s unplaytested, but it is based on various story gaming techniques, notably the character creation in Don’t Rest Your Head, Spirit of the Century and Mouse Guard. I’m not starting a new campaign in an appropriate game any time soon, but wanted to jot it down while it occurred to me. If you try it out, please let me know how it goes.

Race for the Galaxy Strategy – Power Consume Strategies

In boardgames, race for the galaxy, strategy advice on September 9th, 2009 at 1:16 pm

Originally, my plan was to write a single longish article with a few pointers each for specific types of Consume strategy. As these things are wont to do however, it grew. Before long, I realized it would be better to do a separate, easily digestible article for each type of Consume strategy. I’m starting this series-within-a-series here with power Consume strategies.

Note that I am not writing with Rebel vs. Imperium in mind yet. I am rapidly racking up experience, but I’m not ready to write with any authority about it yet.


Key cards: Tourist World, Alien Toy Shop, Galactic Trendsetters, commodity worlds

A power Consume strategy tries to outpace other players by playing efficient Consume powers that score more than one VP per good. The point is to save tempi, building a powerful Consume engine more quickly than normal. When it works right, you finish the game by exhausting the VP pool before your opponents can hit their stride.

Thoughts on What Makes a Good RPG Setting

In role-playing games on August 17th, 2009 at 2:05 pm

One of the many topics that gamers find to divide themselves over is RPG settings. Not only are the settings themselves the topic of “love it”-”hate it” holy wars, but how settings should be presented and makes up a “complete” setting sourcebook also cause divisions. My own opinions on these subjects have changed several times over the years, aligning with almost every major fashion as it came along.

A few days ago, I made an offhand comment on Twitter about how exposure to Forge-influenced RPGs and theory prompted the most recent change in my views. This led Seth Ben Ezra to ask me how they did so, and this post is my response. Hopefully, it’s of some broader interest.