Consume strategies are a tough nut for new Race for the Galaxy players to crack. They require a lot of moving parts – a handful of production worlds and the right mix of Consume powers to make them score efficiently. It’s easier to see how plans like throwing down a big military and then settling your brains out or leveraging discounts work, even if they are not always as efficient. Tom Lehmann has even said in public forums that he designed the Race for the Galaxy base set with a significant bias toward Consume strategies in order to nudge new players toward playing them effectively.
In this article, I want to present some general advice on how to get the most from Consume strategies. I will follow up in my next article with an overview of the major varieties of Consume strategy, with specific tips for playing each variety well. Finally, in a third article, I will present a few tips for fighting against Consume strategies. Read the rest of this entry »