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	<title>Comments for My Play</title>
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	<link>http://linnaeus.wordpress.com</link>
	<description>Thoughts about analog games</description>
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		<title>Comment on Race for the Galaxy Strategy Update – the Current Shape of My Head by Jelle</title>
		<link>http://linnaeus.wordpress.com/2009/01/13/race-for-the-galaxy-strategy-updatethe-current-shape-of-my-head/#comment-8616</link>
		<dc:creator><![CDATA[Jelle]]></dc:creator>
		<pubDate>Wed, 03 Apr 2013 21:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=220#comment-8616</guid>
		<description><![CDATA[These posts are a brilliant find. Thanks very much for posting.]]></description>
		<content:encoded><![CDATA[<p>These posts are a brilliant find. Thanks very much for posting.</p>
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		<title>Comment on Strategic Bricolage by Zen</title>
		<link>http://linnaeus.wordpress.com/2010/10/05/strategic-bricolage/#comment-8613</link>
		<dc:creator><![CDATA[Zen]]></dc:creator>
		<pubDate>Tue, 17 Apr 2012 23:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=413#comment-8613</guid>
		<description><![CDATA[Will you be planning to post a thread on Brink of War? I would be interested in hearing your thoughts on the prestige system, and prestige generating cards. From what I have read, your strategic and tactical analyses of Race for the Galaxy is profound in a somehow succinct, pleasant manner.]]></description>
		<content:encoded><![CDATA[<p>Will you be planning to post a thread on Brink of War? I would be interested in hearing your thoughts on the prestige system, and prestige generating cards. From what I have read, your strategic and tactical analyses of Race for the Galaxy is profound in a somehow succinct, pleasant manner.</p>
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		<title>Comment on Good Reward Mechanics by Reward Mechanics &#171; someunknownrandomblog</title>
		<link>http://linnaeus.wordpress.com/2011/06/13/good-reward-mechanics/#comment-8611</link>
		<dc:creator><![CDATA[Reward Mechanics &#171; someunknownrandomblog]]></dc:creator>
		<pubDate>Sun, 05 Feb 2012 10:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=439#comment-8611</guid>
		<description><![CDATA[[...] http://linnaeus.wordpress.com/2011/06/13/good-reward-mechanics/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://linnaeus.wordpress.com/2011/06/13/good-reward-mechanics/" rel="nofollow">http://linnaeus.wordpress.com/2011/06/13/good-reward-mechanics/</a> [...]</p>
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		<title>Comment on More than Maps by Linnaeus</title>
		<link>http://linnaeus.wordpress.com/2011/10/06/more-than-maps/#comment-8601</link>
		<dc:creator><![CDATA[Linnaeus]]></dc:creator>
		<pubDate>Thu, 06 Oct 2011 19:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=453#comment-8601</guid>
		<description><![CDATA[A comment came up over on Google+ that made me realize that I might have inadvertently implied that casual game fans and folks who still listen to their &quot;high school&quot; music are the same. While there may be some correlation, it&#039;s not a statement I&#039;m comfortable standing behind. I really have no idea.

(It&#039;s more tempting to link high school music people to ameritrash and wargames versus Eurogames, but in the final analysis it&#039;s just as flimsy)]]></description>
		<content:encoded><![CDATA[<p>A comment came up over on Google+ that made me realize that I might have inadvertently implied that casual game fans and folks who still listen to their &#8220;high school&#8221; music are the same. While there may be some correlation, it&#8217;s not a statement I&#8217;m comfortable standing behind. I really have no idea.</p>
<p>(It&#8217;s more tempting to link high school music people to ameritrash and wargames versus Eurogames, but in the final analysis it&#8217;s just as flimsy)</p>
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		<title>Comment on The Trouble with Trias: a Malfunction at the Intersection of Craft and Reward Mechanics by Ben Draper</title>
		<link>http://linnaeus.wordpress.com/2011/06/23/craft-trias-scoring/#comment-8593</link>
		<dc:creator><![CDATA[Ben Draper]]></dc:creator>
		<pubDate>Mon, 18 Jul 2011 23:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=443#comment-8593</guid>
		<description><![CDATA[Not sure if you saw this, but someone (not me) started a threat at BGG regarding your post: http://boardgamegeek.com/thread/667590/degenerate-strategy]]></description>
		<content:encoded><![CDATA[<p>Not sure if you saw this, but someone (not me) started a threat at BGG regarding your post: <a href="http://boardgamegeek.com/thread/667590/degenerate-strategy" rel="nofollow">http://boardgamegeek.com/thread/667590/degenerate-strategy</a></p>
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		<title>Comment on Good Reward Mechanics by The Trouble with Trias: a Malfunction at the Intersection of Craft and Reward Mechanics &#171; My Play</title>
		<link>http://linnaeus.wordpress.com/2011/06/13/good-reward-mechanics/#comment-8591</link>
		<dc:creator><![CDATA[The Trouble with Trias: a Malfunction at the Intersection of Craft and Reward Mechanics &#171; My Play]]></dc:creator>
		<pubDate>Thu, 23 Jun 2011 17:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=439#comment-8591</guid>
		<description><![CDATA[[...] the comments to my last post, Ben Draper asked me if I knew of any board games with (by my definition) bad reward mechanics to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the comments to my last post, Ben Draper asked me if I knew of any board games with (by my definition) bad reward mechanics to [...]</p>
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		<title>Comment on Good Reward Mechanics by Linnaeus</title>
		<link>http://linnaeus.wordpress.com/2011/06/13/good-reward-mechanics/#comment-8590</link>
		<dc:creator><![CDATA[Linnaeus]]></dc:creator>
		<pubDate>Mon, 20 Jun 2011 21:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=439#comment-8590</guid>
		<description><![CDATA[Aha! I have a perfect example of a boardgame with poor reward mechanics. Problem is, it&#039;s a little obscure, so I can&#039;t assume everyone will know what I&#039;m talking about. Therefore I will cover it in another post in a day or two.

HINT: I mentioned it as a (vaporware)&lt;a href=&quot;http://linnaeus.wordpress.com/2010/01/19/more-to-come-on-craft/&quot; rel=&quot;nofollow&quot;&gt; craft post&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Aha! I have a perfect example of a boardgame with poor reward mechanics. Problem is, it&#8217;s a little obscure, so I can&#8217;t assume everyone will know what I&#8217;m talking about. Therefore I will cover it in another post in a day or two.</p>
<p>HINT: I mentioned it as a (vaporware)<a href="http://linnaeus.wordpress.com/2010/01/19/more-to-come-on-craft/" rel="nofollow"> craft post</a>.</p>
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		<title>Comment on Good Reward Mechanics by Linnaeus</title>
		<link>http://linnaeus.wordpress.com/2011/06/13/good-reward-mechanics/#comment-8589</link>
		<dc:creator><![CDATA[Linnaeus]]></dc:creator>
		<pubDate>Mon, 20 Jun 2011 10:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=439#comment-8589</guid>
		<description><![CDATA[Ex,

I periodically ponder designing an Icons-weight supers RPG that uses Disads the reward the player with XP when they come up in play a la Keys or Beliefs. It would also use zones for tactical combat – sort of a streamlined Champions with a fixed reward mechanic.

Ben,

Actually, I meant to include board games (and video games) explicitly in this post, but RPGs ended up dominating. I think it applies equally to all games – even gamification, for that matter. I don&#039;t have any explicit examples of board  games off the top of my head, but I&#039;m sure they&#039;re out there. If something comes to mind in the next day or two I&#039;ll mention it here.]]></description>
		<content:encoded><![CDATA[<p>Ex,</p>
<p>I periodically ponder designing an Icons-weight supers RPG that uses Disads the reward the player with XP when they come up in play a la Keys or Beliefs. It would also use zones for tactical combat – sort of a streamlined Champions with a fixed reward mechanic.</p>
<p>Ben,</p>
<p>Actually, I meant to include board games (and video games) explicitly in this post, but RPGs ended up dominating. I think it applies equally to all games – even gamification, for that matter. I don&#8217;t have any explicit examples of board  games off the top of my head, but I&#8217;m sure they&#8217;re out there. If something comes to mind in the next day or two I&#8217;ll mention it here.</p>
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	<item>
		<title>Comment on Good Reward Mechanics by Ben Draper</title>
		<link>http://linnaeus.wordpress.com/2011/06/13/good-reward-mechanics/#comment-8588</link>
		<dc:creator><![CDATA[Ben Draper]]></dc:creator>
		<pubDate>Mon, 20 Jun 2011 02:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=439#comment-8588</guid>
		<description><![CDATA[I know this entry is focused on rewards in role-playing games, but I&#039;m curious as to how you view this concept as it relates to board/card games.

Do you have any examples of board or card games that could be good if only their rewards systems were more aligned with the fun parts of their game mechanisms? Or vice versa?]]></description>
		<content:encoded><![CDATA[<p>I know this entry is focused on rewards in role-playing games, but I&#8217;m curious as to how you view this concept as it relates to board/card games.</p>
<p>Do you have any examples of board or card games that could be good if only their rewards systems were more aligned with the fun parts of their game mechanisms? Or vice versa?</p>
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		<title>Comment on Good Reward Mechanics by ExCrusader</title>
		<link>http://linnaeus.wordpress.com/2011/06/13/good-reward-mechanics/#comment-8587</link>
		<dc:creator><![CDATA[ExCrusader]]></dc:creator>
		<pubDate>Wed, 15 Jun 2011 18:10:31 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=439#comment-8587</guid>
		<description><![CDATA[Couldn&#039;t agree more on Old World of Darkness games, specifically Vampire which I have the most experience with. I never felt the reward mechanics pushed you to play the game the way the fiction would have you believe it should be played. I also felt that way about the morality system as well. It never stopped my friends and I from having great amounts of fun with it though, lots of great memories.

I have a lot of experience with the New World of Darkness as well, and I don&#039;t think it is drastically different in the reward mechanics department. One change that I really like with it is the fact that flaws give out small xp bonuses in play, as opposed to a lump sum payment up front. I find that it always works better that way. Up front flaw systems just seem to encourage bad behaviour in the best of players.]]></description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t agree more on Old World of Darkness games, specifically Vampire which I have the most experience with. I never felt the reward mechanics pushed you to play the game the way the fiction would have you believe it should be played. I also felt that way about the morality system as well. It never stopped my friends and I from having great amounts of fun with it though, lots of great memories.</p>
<p>I have a lot of experience with the New World of Darkness as well, and I don&#8217;t think it is drastically different in the reward mechanics department. One change that I really like with it is the fact that flaws give out small xp bonuses in play, as opposed to a lump sum payment up front. I find that it always works better that way. Up front flaw systems just seem to encourage bad behaviour in the best of players.</p>
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