<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for My Play</title>
	<atom:link href="http://linnaeus.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://linnaeus.wordpress.com</link>
	<description>Thoughts about analog games</description>
	<lastBuildDate>Sun, 01 Nov 2009 00:10:18 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Race for the Galaxy Strategy – A Couple Prefatory Notes by Spidering Around &#171; The (New) Tao of Gaming</title>
		<link>http://linnaeus.wordpress.com/2009/01/20/rftg-preface/#comment-8459</link>
		<dc:creator>Spidering Around &#171; The (New) Tao of Gaming</dc:creator>
		<pubDate>Sun, 01 Nov 2009 00:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=236#comment-8459</guid>
		<description>[...] been meaning to mention that Linnaeus has some Race strategy articles [1, 2, 3] [...]</description>
		<content:encoded><![CDATA[<p>[...] been meaning to mention that Linnaeus has some Race strategy articles [1, 2, 3] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on My Race for the Galaxy Comments by Monday Gaming &#171; The (New) Tao of Gaming</title>
		<link>http://linnaeus.wordpress.com/2008/01/28/race-for-the-galaxy/#comment-8458</link>
		<dc:creator>Monday Gaming &#171; The (New) Tao of Gaming</dc:creator>
		<pubDate>Sat, 31 Oct 2009 17:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=145#comment-8458</guid>
		<description>[...]   My one game of Race was interesting enough. (Oh, Linnaeus posted his thoughts about Race. And Mikko posted his review). But (amazingly), games were [...]</description>
		<content:encoded><![CDATA[<p>[...]   My one game of Race was interesting enough. (Oh, Linnaeus posted his thoughts about Race. And Mikko posted his review). But (amazingly), games were [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Best 100 Hobby Games Meme by Which I was just about to comment on &#171; The (New) Tao of Gaming</title>
		<link>http://linnaeus.wordpress.com/2007/08/30/best-games-meme/#comment-8457</link>
		<dc:creator>Which I was just about to comment on &#171; The (New) Tao of Gaming</dc:creator>
		<pubDate>Thu, 29 Oct 2009 22:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/2007/08/30/best-games-meme/#comment-8457</guid>
		<description>[...] I was just about to comment&#160;on   I see (via Linnaeus) that there&#8217;s a book of essays on &#8220;The Best 100 Hobby Games&#8221; with noted game [...]</description>
		<content:encoded><![CDATA[<p>[...] I was just about to comment&nbsp;on   I see (via Linnaeus) that there&#8217;s a book of essays on &#8220;The Best 100 Hobby Games&#8221; with noted game [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Thoughts on What Makes a Good RPG Setting by Linnaeus</title>
		<link>http://linnaeus.wordpress.com/2009/08/17/rpg-setting/#comment-8439</link>
		<dc:creator>Linnaeus</dc:creator>
		<pubDate>Wed, 19 Aug 2009 15:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=326#comment-8439</guid>
		<description>I enjoy collaborative setting creation, too, although I&#039;ve only really tried it once. It seemed a little outside the bailiwick of this discussion though. Since it&#039;s come up, I&#039;ll mention that groups should focus on the same sort of stuff you&#039;d see in a seed setting book when they do this. They can flesh out the colour in play much more easily than they can seed conflicts that they want to play out (depending on the game&#039;s mechanics, of course).</description>
		<content:encoded><![CDATA[<p>I enjoy collaborative setting creation, too, although I&#8217;ve only really tried it once. It seemed a little outside the bailiwick of this discussion though. Since it&#8217;s come up, I&#8217;ll mention that groups should focus on the same sort of stuff you&#8217;d see in a seed setting book when they do this. They can flesh out the colour in play much more easily than they can seed conflicts that they want to play out (depending on the game&#8217;s mechanics, of course).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Thoughts on What Makes a Good RPG Setting by ExCrusader</title>
		<link>http://linnaeus.wordpress.com/2009/08/17/rpg-setting/#comment-8438</link>
		<dc:creator>ExCrusader</dc:creator>
		<pubDate>Wed, 19 Aug 2009 14:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=326#comment-8438</guid>
		<description>I agree with your thoughts on settings. Over the years the only thing those books have provided me is sometimes interesting reading material. If everyone at the table doesn&#039;t have a good understanding of the setting, most of that material is completely wasted, and I have never played with people willing to do that much homework for a game.

One of the setting types that I am completely in love with is shared creation with the group. My most successful example of this is with FATE based games, and specifically Starblazer Adventures. Using your character&#039;s aspects to flesh out the game world just works so well for my group and I.</description>
		<content:encoded><![CDATA[<p>I agree with your thoughts on settings. Over the years the only thing those books have provided me is sometimes interesting reading material. If everyone at the table doesn&#8217;t have a good understanding of the setting, most of that material is completely wasted, and I have never played with people willing to do that much homework for a game.</p>
<p>One of the setting types that I am completely in love with is shared creation with the group. My most successful example of this is with FATE based games, and specifically Starblazer Adventures. Using your character&#8217;s aspects to flesh out the game world just works so well for my group and I.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Race for the Galaxy Strategy — Consume Strategies by Linnaeus</title>
		<link>http://linnaeus.wordpress.com/2009/07/30/race-for-the-galaxy-strategy-%e2%80%94-consume-strategies/#comment-8398</link>
		<dc:creator>Linnaeus</dc:creator>
		<pubDate>Sat, 01 Aug 2009 02:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=308#comment-8398</guid>
		<description>While I don&#039;t intend to comment with any authourity on RvI for another 75 plays or so, I will say that I&#039;ve had several near misses with Consume strategies, as well as a couple of wins, while my main opponent has found himself drawn repeatedly to military play. Non-military develop-heavy strategies have once or twice as well, and clearly gos a big boost from the RvI card mix., I suspect other strategies will bubble up with more experience too.

Glad the article helped you out, too :)</description>
		<content:encoded><![CDATA[<p>While I don&#8217;t intend to comment with any authourity on RvI for another 75 plays or so, I will say that I&#8217;ve had several near misses with Consume strategies, as well as a couple of wins, while my main opponent has found himself drawn repeatedly to military play. Non-military develop-heavy strategies have once or twice as well, and clearly gos a big boost from the RvI card mix., I suspect other strategies will bubble up with more experience too.</p>
<p>Glad the article helped you out, too <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Race for the Galaxy Strategy — Consume Strategies by Rob Donoghue</title>
		<link>http://linnaeus.wordpress.com/2009/07/30/race-for-the-galaxy-strategy-%e2%80%94-consume-strategies/#comment-8397</link>
		<dc:creator>Rob Donoghue</dc:creator>
		<pubDate>Fri, 31 Jul 2009 20:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=308#comment-8397</guid>
		<description>So, this was helpful to me in sharpening up my consume game - with the RvI expansion, I&#039;ve been stubbornly attempting to keep consume competitive.  Specifically, it&#039;s made me much more mindful of keeping the symmetry between my production and consume in line.  Lead to a 59:52 victory over my wife, who has been a powerhouse since RvI came out, so I&#039;m pretty happy.

Excellent post!

-Rob D.</description>
		<content:encoded><![CDATA[<p>So, this was helpful to me in sharpening up my consume game &#8211; with the RvI expansion, I&#8217;ve been stubbornly attempting to keep consume competitive.  Specifically, it&#8217;s made me much more mindful of keeping the symmetry between my production and consume in line.  Lead to a 59:52 victory over my wife, who has been a powerhouse since RvI came out, so I&#8217;m pretty happy.</p>
<p>Excellent post!</p>
<p>-Rob D.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Race for the Galaxy Strategy — Consume Strategies by Simon</title>
		<link>http://linnaeus.wordpress.com/2009/07/30/race-for-the-galaxy-strategy-%e2%80%94-consume-strategies/#comment-8396</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Thu, 30 Jul 2009 19:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=308#comment-8396</guid>
		<description>These are some great strategy articles... it almost makes me wish I enjoyed Race to the Galaxy! Keep up the excellent work.</description>
		<content:encoded><![CDATA[<p>These are some great strategy articles&#8230; it almost makes me wish I enjoyed Race to the Galaxy! Keep up the excellent work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Race for the Galaxy Strategy – Game Changers by Race for the Galaxy Strategy — Consume Strategies &#171; My Play</title>
		<link>http://linnaeus.wordpress.com/2009/03/24/rftg-strategy-game-changers/#comment-8395</link>
		<dc:creator>Race for the Galaxy Strategy — Consume Strategies &#171; My Play</dc:creator>
		<pubDate>Thu, 30 Jul 2009 18:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=277#comment-8395</guid>
		<description>[...] equally efficient, which is why I talk about all of the engines except Mining Conglomerate in the Game Changers article. If you have an engine card and one production world that works with it (or two different [...]</description>
		<content:encoded><![CDATA[<p>[...] equally efficient, which is why I talk about all of the engines except Mining Conglomerate in the Game Changers article. If you have an engine card and one production world that works with it (or two different [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Race for the Galaxy Strategy – the Second Tier by Guy Srinivasan</title>
		<link>http://linnaeus.wordpress.com/2009/05/12/rftg-strategy-the-second-tier/#comment-8394</link>
		<dc:creator>Guy Srinivasan</dc:creator>
		<pubDate>Tue, 28 Jul 2009 04:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://linnaeus.wordpress.com/?p=303#comment-8394</guid>
		<description>Whoa. GreedyAlgorithm is Guy.</description>
		<content:encoded><![CDATA[<p>Whoa. GreedyAlgorithm is Guy.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
