Archive for May, 2009|Monthly archive page

Race for the Galaxy Strategy – the Second Tier

In boardgames, race for the galaxy, strategy advice on May 12th, 2009 at 3:34 pm

Having taken a look at cards that change the game when they are played, I want to turn my attention now to cards that are undeniably powerful, but lack the extra oomph characteristic of a game changer. Their appearance may mark a transition between phases of the game, but only when it is the capstone of a power combination, or the last piece of a strategic puzzle. Often they cause little change in the tempo of the game when they are played. They save a player a tempo or three over the course of a game, but they do not drive you to the end of the game the same way Tourist World and Improved Logistics do.

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