Archive for May, 2010|Monthly archive page

Bohnanza: the RPG

In boardgames, game design, mechanics, role-playing games on May 28th, 2010 at 3:52 pm

Okay, not literally. But I ran an idea up the flagpole on Twitter and got a reaction from a few people, including a request to expand a bit and, well, here we are 🙂

My original tweet said:

The hand management in Bohnanaza is crying out to be used as a conflict resolution system in an RPG. Read the rest of this entry »

Happy Birthday, Robot!

In appraisals, first thoughts, role-playing games on May 25th, 2010 at 12:41 pm

Thanks to my girlfriend, I was lucky enough to get a look at the preview PDF of Daniel Solis’s new storytelling game Happy Birthday, Robot! He is still funding an initial run over on Kickstarter, and there is a week left to pitch in and order a copy. I heartily recommend that anyone with young children, that works with young children or just has a slightly oversized inner child do so. Happy Birthday, Robot! is a delight! Read the rest of this entry »

Race for the Galaxy Strategy – Rebel versus Imperium Updates, part 2: Game Changers

In boardgames, race for the galaxy, strategy advice on May 18th, 2010 at 10:00 am

Although Rebel vs. Imperium adds a couple of game changers to the play environment, it specializes in second tier cards – cards which are strong and interesting, but don’t define a strategy. There is nothing in Rebel vs Imperium that shakes up the environment in the same way Improved Logistics, Terraforming Guild and Alien Toy Shop did when first playing with The Gathering Storm.

To get everyone up to speed, here is an overview of the new Game Changers, presented in the same format I used in the original article. The third Rebel vs. Imperium update will cover new Second Tier cards, which are considerably more numerous than Game Changers, and the fourth will talk about new combos for the Game Changers and Second Tier cards in earlier sets. Read the rest of this entry »