I want to let my readers know about a new project that’s just come up on Kickstarter. Quinn “Gamefiend” Murphy is starting a new line of Dungeons & Dragons, Fourth Edition PDF products, and he is Kickstarting his first product, Worldbreakers: Legendary Villains.
If you know Quinn’s D&D blog At-Will (and his game design blog The Black Pond) you’ll know that he is on the cutting edge of 4e thinking and design. That alone is reason enough to support this project, since it will help Quinn get the wider audience he deserves. He’s using Kickstarter to fund this project, though, because he doesn’t want to make another slapdash third-party D&D product created on a shoestring budget. The Kickstarter funds will go to pay such talents as print designer Daniel “Happy Birthday, Robot!” Solis and freelance illustrator Jared von Hindman (who WotC has used on some projects). Oh, and he has hired your humble authour to serve as his editor, too🙂
In Worldbreakers, Quinn explains a new type of monster, the Worldbreaker, which is a solo with the ability to warp reality or change the environment around him part way through a fight. This tool helps DMs design epic solo villains that do not devolve into a grindfest. Worldbreakers have been in development for more than six months, and are being honed to a high polish in public discussions on At-Will and in hardcore playtesting. When complete, this 32-page PDF will include complete rules for creating and playing your own Worldbreaker solos, plus a catalogue of nine worldbreakers designed by Quinn to serve as examples and to inject into your own games. Each of them comes with a useful backstory complete with plot hooks.
Check out the Kickstarter page, and if Worldbreakers are something you want to see the light of day, kick in a few bucks. Support quality third-party D&D products so people want to make more of them.
UPDATE: Worldbreakers has met its funding goal! Don’t let that stop you from providing Kickstarter funding while you can, though. You can still qualify for the Kickstarter-only packages, like custom-made worldbreakers and illustrations, and Quinn can use the extra funds to improve the final product in numerous ways, as well as letting him know now that there is a market for his work.