The theory of role-playing game design is something of a hot button issue on most RPG related forums. The views espoused by Ron Edwards and other proponents of “Forge Theory” are especially combustible for reasons that I don’t want to go into. Levi Kornelsen, who is starting to draw some attention with ideas that he is developing on his LiveJournal, and Mike Mearls, authour of Iron Heroes and recently hired by Wizards of the Coast to do development work for Dungeons and Dragons, are also developing some interesting ideas.
What I intend to do in this post is briefly explain my feelings about RPG theory, and how I will be dealing with it on My Play, with guidelines for commenters. Read the rest of this entry »